Search Issue Tracker
[Input Manager] Controllers are not detected in player when plugged in b...
ISXB-129 is fixed for the New Input System but the Input Manager still has the issue. How to reproduce:1. Open the attached project ... Read more
Physics2D.OverlapPoint does not work when GO with the "CompositeCollider...
Reproduction steps:1. Open the attached “Test Project” project2. Open “Scenes/2D” Scene3. Enter Play mode4. Press on “Failed → 2” Ga... Read more
Sorting of screen space decals is camera position dependent
When using the screen space decal mode, decals will pop on top of each other as the camera moves around.Steps to reproduce: Open Sam... Read more
Long loading time when selecting a Cubemap texture with "Generate Mipmap...
Reproduction steps:1. Open the attached project "IN-32452"2. Select the "IN-32452_Sunflowers_PureSky_8K" asset in the Project window... Read more
”selectionChanged” is not triggered when clicking on a selectable Label ...
How to reproduce:1. Open the user’s attached “My project (2).zip” project2. Enter Play Mode3. Click on any item in the list and obse... Read more
[OpenXR] [HL2] HoloLens feature group introduces crash when hands detected
Summary: Multiple new editor releases seem to have a new crash related to the OpenXR Microsoft HoloLens feature group. Note: I first... Read more
AssetDatabase.GetDependencies returns a dependency that has been removed
Steps to reproduce:1. Open the attached user's project "BugRepro_PhantomReferences.zip"2. Right-click on any of the scriptable objec... Read more
[Android] AR planes are not stacking when placed on top of each other
Reproduction steps:1. Open the attached project "DoubleShadows"2. Build and Run on an Android device3. Try placing AR planes on top ... Read more
[Vulkan][Editor] Crash when switching color space
How to reproduce: Open "28649_repro.zip" project using a **debug** build of the Editor Switch Graphics API to Vulkan Open Project Se... Read more
[VFX] Spawn & Loop block
The Spawn & Loop block is a remainder of spawn context before integration of Spawn Context Loop & Delay behavior (reachable ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed