Search Issue Tracker
[iOS] Xcode project build fails during linking process with duplicate sy...
Steps to reproduce: 1. Open attached project (iOSBug.zip)2. Switch to iOS in the build settings and build the project3. Open generat... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by defau... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project.2. Open scene: visualization3. Select particle system with name 'Blue' i... Read more
Cannot change the Visibility and Spacing for the Scroll View at run time
Steps to reproduce : - create a Scroll View- enter play mode- try to change Visibility and Spacing and notice that it doesn't work *... Read more
Errors when changing the Default Sprite DPI
Steps to reproduce : - create a canvas- in the Canvas Scaler change the UI Scale Mode to Constant Physical Size- delete the values i... Read more
[Android][Particles] Particles using mesh render flicker on Samsung Gala...
Reproduction steps:1) Open attached project "TestMeshParticles"2) Build and run scene "MainScene" on an android device--- After abou... Read more
[MSE] Pasting component to game object moves it to another scene
Steps to reproduce: 1. Open attached project2. Open scene "SceneA"3. Drag scene "SceneB" into hierarchy to enable MSE4. In SceneB, s... Read more
SyncListStruct<T> throws NullReferenceException if is declared without c...
Steps to reproduce: 1. Open attached project "772633.zip"2. Open scene "Assets/synclist/synclist.unity"3. Run scene4. Start as host5... Read more
Some parameters are linked in NetworkAnimator when AnimatorController co...
How to reproduce:1. Open the attached project2. Select TestObject from Assets folder3. On the Network Animator component tick the bo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed