Search Issue Tracker
Skinned Meshes glitch out in the Player when Optimized frame pacing is e...
Reproduction steps:1. Open the attached “IN-123025“ project2. Build and Run the Android Player3. In the Player, move the slider at t... Read more
Supported device usage appear as code strings instead of readable text i...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select "Settings" displayed under the "Input System Packa... Read more
Small rectangles appearing in the corner of title text in Editor when Sy...
How to reproduce:1. Create a new project2. Go to Preferences -> General, under "Editor Font" select "System Font" and under "Edit... Read more
UI Builder "Padding" field can be set to a negative value
How to reproduce:1. Create a new Unity project2. Create a UI Document and open it3. Create any Visual Element4. In the UI Builder In... Read more
AI Navigation content overlaps when docked in dynamic panel
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable the AI Navigation Scene Overlay Side dock the ... Read more
TextMeshPro gradient tags render as literal text when using a font that ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, expa... Read more
Editor hangs longer with each switch of the Project Setting for Editor (...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > UI Toolkit In the "Project Preview Theme" section o... Read more
Unused separation line appears when selecting the "Runtime" dropdown in ...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > UI Toolkit In the "Project Preview Theme" section o... Read more
Unused separation line is displayed when the Built-in Default Runtime Th...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > UI Toolkit In the "Project Preview Theme" section o... Read more
UI Builder's "Blur" Filter causes rendering artifacts and significant pe...
How to reproduce:1. Open the attached project "uiToolkitBlur"2. Open the "New UXML Template" Asset3. In the UI Builder Hierarchy, se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist