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[WebGL] Setting AudioSource.timeSamples immediately plays the clip, igno...
Steps to reproduce: Create a simple Unity project. Create a GameObject with an AudioSource compoennt. Schedule a clip to be played i... Read more
Font Asset Creator Padding has no limit and shows incorrect Padding in r...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
Font Asset Creator Font Face does not update when changing Include Font ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Select th... Read more
Adding first new Brush Pick in the Tile Palette Brush Pick Overlay shows...
Reproduction steps:1. Create a new Universal 2D project2. Open Tile Palette window (Window > 2D > Tile Palette)3. Create New T... Read more
Font Import Settings documentation page is missing when the documentatio...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Select th... Read more
“Glyph rendering has been aborted due to sampling point size” Log is pri...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
Memory leak warnings are constantly thrown when Generating Font Atlas in...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
The Editor crashes when Generating Font Atlas in the Font Asset Creator ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
HDRP LayerLitShader "Opacity as density" as a not expected blending effe...
Steps to reproduce: Create a HDRP projet. Tested on 6.4, but should be on every version. Inport the package add to the Jira. Create ... Read more
[iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPri...
How to reproduce: 1. Create and open a new project 2. Add the In-App Purchasing (com.unity.purchasing) package to the project 3. Imp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist