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[Quest] RenderPrimitives() and DrawProcedural() causes poor performance ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
Light Explorer Search functionality has no character limit
Steps to reproduce: Open a Unity Project Open the Light Explorer at Window > Rendering > Light Explorer Copy a large amount of... Read more
Audio playback stops on system audio output change when AudioSettings.sp...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene” Scene3. Enter the Play Mode4. In the Game View,... Read more
Setting InputEventPtr.handled to true does not prevent actions from trig...
How to reproduce:1. Open the "EventPtr_HandledTest.zip" project2. Open the "SampleScene"3. Enter Play mode4. Right-click on the mous... Read more
Static Emissives table in Light Explorer has missing column header
Steps to reproduce: Open a Unity project Open Light Explorer via Window > Rendering > Lighting Navigate to the Static Emissive... Read more
Lighting glitches when Game View is redrawn outside of the Play Mode
How to reproduce:1. Create a new URP 3D Sample project2. Open the "TerminalScene" scene3. Open the Game View4. Click and drag the mo... Read more
Two separators in Hierarchy Light Context Menu
Steps to reproduce: Create a new URP Project. In Hierarchy, Right-click > Light Actual results: There are two separators under Re... Read more
[Android] SystemInfo.processorFrequency displays an incorrect value when...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the text’s value in t... Read more
"Reference for Rendering" opens a documentation focused in the "Shadows"
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create a "Light -> Spot Light" GameObejct3. In the Inspector, ... Read more
[UI] Light Explorer does not update Isolated Selection when new Light se...
Steps to reproduce: Open a Unity Project Add an Point Light to the scene via GameObject > Light > Point Light Add a Spot Light... Read more
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