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[XR][Hololens][URP] Deploy Exceptions
I have no trouble deploying on my Hololens except when I use the Lightweight Render Pipeline. When I deploy to a Hololens with the L... Read more
[LWRP] Multiple Cameras causes Post-Processing disappearing
SRP Repo: Issue #1356 Setup a scene like a following: 1st Camera Depth: -1 Post-Process Layer 2nd Camera Depth: 0 Clear: Depth On... Read more
[LWRP] A problem with using multiple camera and setting Viewport Rect.
SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a followin... Read more
[LWRP] Only first pass gets rendered when using multi-pass shaders
SRP Repo: Issue #1469 I'm currently porting over shaders from a project which uses a multipass shader. However, only the first pas... Read more
[XR][Hololens][URP] With shadows enabled, the scene is flipped and follo...
SRP Repo: Issue #1498 We're developing for Hololens on Unity 2018.1.0f2, LWRP 1.1.10-preview. (We had the same issue making some tr... Read more
[LWRP] [LW 1.1.10 -> 2.0.1] Extreme Performance Regression (36 times slo...
SRP Repo: Issue #1523 What happened? I do a lot of research and testing for AR. When updating a test project to Lightweight Render ... Read more
[LWRP] Metal: Fragment shader missing buffer binding at index 3 (_LightI...
SRP Repo: Issue #1524 What happened? Hello, I upgraded to the latest 2.0.1 preview for the Lightweight Pipeline & Shadergraph pack... Read more
Crash on RtlEnterCriticalSection when recompiling in a scene with custom...
How to reproduce: 1. Open the attached "1058104_repro.zip" project 2. While the scripts are compiling, open "Game" scene 3. Wait for... Read more
[Android] Crash on 'crnlib::crn_comp::append_chunks' when Packing Sprite...
Steps to reproduce: 1. Open user OC attached project 2. Switch platform to Android 3. Select "HowToPlay" sprite atlas 4. Click on "... Read more
Breakpoint in a script is never reached after creating symbolic link bet...
Reproduction steps: 1. Create a new project "U1" 2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder 3. Create... Read more
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