Search Issue Tracker
Text is rendered with a different font when the "FallbackBoldItalic" fon...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
"ArgumentException: Cannot set currency to an empty or null string" erro...
To reproduce: 1. Open users attached project "BlockPuzzleMagic.zip" 2. Open "MainScene.unity" scene 3. Press the shop button on the ... Read more
Target runtime doesn't support default interface implementation
Reproduction steps: 1. Open the "DefaultInterfaceImpl.zip" project attached by the user 2. Observe the Console window Expected resu... Read more
Mouse and keyboard button inputs are delayed when in the Player on macOS
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build And Run the project (File > Build And Run) 3. Quickly s... Read more
[Android] Application.internetReachability returns NotReachable on certa...
To reproduce: 1. Open attached project "InternetReachability.zip" 2. Build and run on Android device 3. Observe the output on screen... Read more
NullReferenceException is thrown in Universal.ShadowCasterGroup2DManager...
How to reproduce: 1. Open a new URP project 2. Enter Play Mode 3. Exit Play Mode Expected result: No errors are thrown in the Conso... Read more
Application.quitting event is not raised when closing build
Reproduction steps: 1. Open the user's attached project 2. Build the SampleScene scene 3. Launch the build 4. Close the build and ch... Read more
Re-enabling game object with "Toggle group" loses information about prev...
Steps to reproduce: 1. Open attached project "Test.zip" 2. Go into play mode 3. There are 3 toggles at the top, select a red one (ro... Read more
[Android] App crashes when invoking Java Proxy while the app is in the b...
Repro steps: 1. Open QA attached project "repro_1126040"" 2. Open scene "Sample Scene" 3. Build and Run on Android 4. Press the left... Read more
uGUI in Texture2D is different than in the Game view when calling ToText...
How to reproduce: 1. Open the user's attached "EmptyNaniProject.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp