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Array is marked as undisposable when using AsyncGPUReadback.RequestIntoN...
How to reproduce:1. Open the attached project (NativeArrayTest.zip)2. Open scene Scenes/TestScene23. Press the Play button, then pre... Read more
[XR] Emission is rendered too bright for left eye when using Single Pass...
Reproduction steps:1. Open the attached "case_1350710.zip" project2. Load the "SampleScene"3. Enter Play mode Expected result: the "... Read more
Crash on CreateDirect3D11SurfaceFromDXGISurface when a material in Mesh ...
Reproduction steps:1. Open the attached project ("1227781.zip")2. Open "SampleScene"3. Select "CrashyMeshGO" in the Hierarchy4. In t... Read more
The "Cleanup Blit" message appears repeatedly in the Console Window when...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Navigate to Edit>Project Settings>Player>Other Settings&... Read more
The Player freezes when relaunching a build after it has been running fo...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/Startup.unity” Scene3. Build and run the Player (... Read more
VSync doesn't turn off when changing the quality in the Player from "Hig...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Navigate to File > Bu... Read more
LODGroup Cross Fade Fade Mode causes flickering When GPU Instancing is e...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Test Scene.unity” Scene3. In the Scene View, zoom in and... Read more
[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displa...
How to reproduce:1. Open the attached project "1331151.zip"2. Connect the Oculus Quest 2 device through Oculus Link3. Make sure MSAA... Read more
[XR SDK] Scene is not rendered to HMD when using Camera.SetTargetBuffers()
Reproduction steps:1. Open the attached project ("1346277Repro.zip")2. Open the "Scene" scene3. Select "Main Camera" Game object4. M... Read more
[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...
Reproduction steps:1. Create a new URP project2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds