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commandBuffer.SetRenderTarget will only bind the first slice when sliceI...
How to reproduce:1. Open the user-attached project2. Open the "SampleScene" Scene3. Enter Play Mode4. Select the "Quad" GameObject i... Read more
[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...
Repro steps:1. Open QA attached project "repro_1101341"2. Build and Run3. Play Actual: Notice the flickering of the screen for a spl... Read more
[Backport] GraphicsBuffers constructor and other API that returns Graphi...
Reproduction:1. Download and open repro project2. In project tab, open the scene from Scenes folder3. Window > Analysis > Prof... Read more
Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...
How to reproduce:1. Open the attached project ("1421432_repro.zip")2. Enter Play Mode3. Observe the model4. Click on the "ChangeMVMo... Read more
Editor windows become black when using "Graphics.Blit" inside the Editor
How to reproduce:1. Open project "Black_ProjectExplorerWindow.zip"2. Select any file in the Project window from the Editor folder (A... Read more
Crash on ForwardRenderLoopJob when opening a specific project
How to reproduce:1. Open the attached “IN-128854” project2. Observe the crash Reproducible with: 2022.3.7f1, 2022.3.12f1Not reproduc... Read more
LODGroup Cross Fade Fade Mode causes flickering When GPU Instancing is e...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Test Scene.unity” Scene3. In the Scene View, zoom in and... Read more
Displayed depth buffer doesn't work in CustomRender and DepthNormalsText...
Reproduction steps:1. Open the attached “Testbed 2021.zip“ project2. Open “DepthNormals” scene3. Enter Play mode4. Open Frame Debugg... Read more
The Player freezes when relaunching a build after it has been running fo...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/Startup.unity” Scene3. Build and run the Player (... Read more
GPU usage doubles when a project is running in the background
How to reproduce:1. Open the Task Manager2. Create and open a new 2D Core (Built-in Render Pipeline) project3. Enable the “Run In Ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used