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Editor crashes with 'Graphics device is null' when using the sync versio...
How to reproduce:1. Open the user attached “repro-project” project2. Open the “WebCamTextureToMatExample” Scene3. Enter Play Mode4. ... Read more
VSync doesn't turn off when changing the quality in the Player from "Hig...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Navigate to File > Bu... Read more
[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displa...
How to reproduce:1. Open the attached project "1331151.zip"2. Connect the Oculus Quest 2 device through Oculus Link3. Make sure MSAA... Read more
[Backport] GraphicsBuffers constructor and other API that returns Graphi...
Reproduction:1. Download and open repro project2. In project tab, open the scene from Scenes folder3. Window > Analysis > Prof... Read more
Random-write to UAV texture from shadowcaster shader causes GPU hang whe...
How to reproduce:1. Open the user attached project2. Open Assets/TestAssets/SampleScene scene3. Search/filter the scene Hierarchy Re... Read more
[Win10] Graphics.DrawProceduralNow from OnRenderObject breaks when World...
How to reproduce:1. Open the user's attached project "PC_URP_2020_3.zip"2. In the Project window's Searchbox search for "PointCloud-... Read more
Editor blacks out when calling Graphics.Blit on non-main thread in the f...
How to reproduce:1. Open the attached project "blit.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected results: ... Read more
Procedural rendering is disabled when using Graphics.RenderPrimitivesInd...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Enter Play Mode4. In the Hierarchy w... Read more
[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...
Repro steps:1. Open QA attached project "repro_1101341"2. Build and Run3. Play Actual: Notice the flickering of the screen for a spl... Read more
Late Latch Debug Mode functionality is missing
Meta has reported that Late Latch Debug mode functionality is missing in latest 2021.3 LTS. This is necessary for ASW to achieve hig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used