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0
votes
Won't Fix

Constant buffers are redundantly uploaded when consecutive compute dispa...

Graphics Device Features

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Oct 20, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Right-click on the... Read more

4
votes
Fixed

RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in...

Graphics Device Features

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Oct 24, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a2, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached “IN-121120“ project2. Make sure the “Development Build” option is disabled3. Build and Run t... Read more

0
votes
Won't Fix

[DX12] Crash on with multiple stack traces when rendering large Terrain ...

Graphics Device Features

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

0
votes
Fixed

Inconsistent shader rendering and warnings across graphics APIs when Str...

Graphics Device Features

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Dec 17, 2025

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Version/s: 6000.0.20f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a5, 6000.6.0a1

How to reproduce:1. Extract and open the attached “IN-127615.zip“ project2. Open the “Assets/Scene/SampleScene.unity” scene3. Naviga... Read more

0
votes
In Progress

Native allocations appear as Unrooted when tracing GraphicsStateCollection

Graphics Device Features

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Apr 10, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-139002“ project2. Go to (File > Build Settings) and enable Development Build3. Build an... Read more

1
votes
Fixed

Procedural rendering is disabled when using Graphics.RenderPrimitivesInd...

Graphics Device Features

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Jan 21, 2026

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4, 6000.6.0a1

Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Enter Play Mode4. In the Hierarchy w... Read more

0
votes
Not Reproducible

Crash on ForwardRenderLoopJob when opening a specific project

Graphics Device Features

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Feb 02, 2026

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Version/s: 2022.3.12f1

How to reproduce:1. Open the attached “IN-128854” project2. Observe the crash Reproducible with: 2022.3.7f1, 2022.3.12f1Not reproduc... Read more

0
votes
Active

Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with...

Graphics Device Features

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Mar 12, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a7, 6000.6.0a4

Steps to reproduce:1. Open the attached project “IN-133003”2. Enter Play mode3. Observe the Game view Actual result: Nothing appears... Read more

0
votes
By Design

[macOS] Metal: Error creating pipeline state (Hidden/BlitCopy) errors wh...

Graphics Device Features

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Mar 20, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a1

Steps to reproduce:1. Create a new 3D BiRP project2. Create a Render Texture asset3. Select "Main Camera" and set the created Render... Read more

0
votes
Active

Camera target RenderTexture intermittently stops receiving Graphics.Draw...

Graphics Device Features

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Mar 27, 2026

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Version/s: 6000.5.0a9, 6000.6.0a1

How to reproduce:1. Open the attached “IN-136059” project2. Go to Assets → My → Scenes and open scene “scene01”3. Enter Play mode4. ... Read more

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