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Constant buffers are redundantly uploaded when consecutive compute dispa...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Right-click on the... Read more
RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in...
Reproduction steps:1. Open the attached “IN-121120“ project2. Make sure the “Development Build” option is disabled3. Build and Run t... Read more
[DX12] Crash on with multiple stack traces when rendering large Terrain ...
How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more
Inconsistent shader rendering and warnings across graphics APIs when Str...
How to reproduce:1. Extract and open the attached “IN-127615.zip“ project2. Open the “Assets/Scene/SampleScene.unity” scene3. Naviga... Read more
Native allocations appear as Unrooted when tracing GraphicsStateCollection
How to reproduce:1. Open the attached “IN-139002“ project2. Go to (File > Build Settings) and enable Development Build3. Build an... Read more
Procedural rendering is disabled when using Graphics.RenderPrimitivesInd...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Enter Play Mode4. In the Hierarchy w... Read more
Crash on ForwardRenderLoopJob when opening a specific project
How to reproduce:1. Open the attached “IN-128854” project2. Observe the crash Reproducible with: 2022.3.7f1, 2022.3.12f1Not reproduc... Read more
Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with...
Steps to reproduce:1. Open the attached project “IN-133003”2. Enter Play mode3. Observe the Game view Actual result: Nothing appears... Read more
[macOS] Metal: Error creating pipeline state (Hidden/BlitCopy) errors wh...
Steps to reproduce:1. Create a new 3D BiRP project2. Create a Render Texture asset3. Select "Main Camera" and set the created Render... Read more
Camera target RenderTexture intermittently stops receiving Graphics.Draw...
How to reproduce:1. Open the attached “IN-136059” project2. Go to Assets → My → Scenes and open scene “scene01”3. Enter Play mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds