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Mesh Collider does not skew/shear correctly when nested inside another G...
How to reproduce:1. Create a new Unity project2. Import the attached “example.unitypackage” into your project3. Create a new GameObj... Read more
Prismatic ArticulationBody moves in opposite direction when using target...
Reproduction steps:1. Open the attached “IN-110956.zip” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Cube on the... Read more
Physics.Raycast fails when a Capsule Collider at a default position is used
Reproduction steps:1. Open the attached “BrokenCapsule.zip” project2. Open the “BrokenRaycast” Scene3. Enter the Play mode4. Observe... Read more
3D Physics Layer Collision Matrix elements are misaligned when new Layer...
Reproduction steps:1. Open the attached “CannonRun_UVC.zip” project2. Go to Project Settings (Edit > Project Settings)3. Go to Ph... Read more
Physics.ComputePenetration returns False when two colliders overlap
Steps to reproduce:1. Open the user’s project2. Enter Play mode3. Observe the Scene view4. Move the Sphere into the Plane and furthe... Read more
Crash on OverlapSphereCommandJob when entering the Play Mode
Reproduction steps:1. Open the attached project “OverlapSphereProject”2. Open “Assets/Scenes/SampleScene” scene3. Enter the Play Mod... Read more
"Rotation quaternions must be unit length" error appears when multiplyin...
How to reproduce:1. Open the user’s attached “MinimalTestCase20232.zip” project2. Enter Play Mode3. Observe the result Expected resu... Read more
The Rotation of Child GameObject with the Interpolating RigidBody is set...
How to reproduce:1. Open the user-attached project “RotationBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Change the R... Read more
Crash on PhysicsManager::AwakeFromLoad when entering Play Mode
Reproduction steps:1. Open the attached “repro-project”2. Enter Play Mode Expected result: Play Mode is entered successfully without... Read more
Wheel colliders add extreme forces to the Rigidbody when changing transf...
To reproduce:1. Open the user’s project2. Enter Play mode3. Select “GlichedCar” GameObject in the Hierarchy4. Adjust Position X in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12