Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.3.0a6
Issue ID
1066309
Regression
No
[UX] Selection of sample does not distribute on all views (Timeline, Hierarchy, Raw Hierarchy)
[UX] Selection of sample does not distribute on all views (Timeline, Hierarchy, Raw Hierarchy)
To reproduce:
1. Open new project and profile some data in it.
2. Select sample in CPU Usage section.
3. Select Timeline View -> Click on PlayerLoop.
Notice Selected: PlayerLoop label in graph and Tip in TImeline.
4. Select Hierarchy or Hierarchy Raw view -> Click on EditorOverhead.
Notice Selected: EditorOverhead label in graph.
5. 3. Select Timeline View.
Notice that label still shows Selected: EditorOverhead and tip in Timeline show PlayerLoop.
Actual result: Same thread is not selected in Timeline and Hierarchies.
Expected result: One thread selected in all views.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment