Search Issue Tracker
In Progress
Under Consideration for 2022.3.X, 6000.0.X
In Progress in 6000.1.X
Votes
0
Found in
2022.3.48f1
6000.0.21f1
Issue ID
UUM-83289
Regression
No
Ghost collisions occur in a Physics mesh when entering the Play mode
Reproduction steps:
1. Open the attached “MeshCollidersDifferencePlayMode” project
2. Open the “Assets/Scenes/SampleScene” scene
3. In the Scene view, enable Gizmos
4. In the Hierarchy view, expand the RoadCollider subscene
5. Double-click the “Sphere” GameObject to focus the Scene view on it
6. Enter the Play mode
7. Observe the mesh in the Scene view
Expected Result: The mesh is fully green
Actual Result: Some mesh quads are displayed in cyan or purple
Reproducible with: 2022.3.48f1, 6000.0.21f1
Could not test with: 2021.3.44f1 (due to package errors when downgrading)
Reproducible on: Windows 11 Pro, macOS 14.6.1 (by reporter)
Not reproducible on: No other environments tested
Notes:
- Editor pauses when collision hits GhostCollisionMonitoringSystem.cs l.64
- Quad shaped checked in GhostCollisionMonitoringSystem.cs l.79 (magenta) and l.93 (cyan)
*Discussion* in #int-unity-physics [here|https://unity.slack.com/archives/C0329024555/p1727198827808699].
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Add comment