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In Progress
Fix In Review for 1.1.2
Votes
0
Found in [Package]
1.1.1
Issue ID
XRMRT-14
Regression
No
Building and Running Mixed Reality Template project presents black screen
How to reproduce:
1. Create a new "Mixed Reality" Template project
2. Open the Build Settings Window (File -> Build Settings)
3. Build and run the Project
4. Observe the launched Build
Expected result: The build should match the view that can be seen in the Editor Game View
Actual result: The build is just black
Reproducible with: 2022.3.36f1
Reproduced on: macOS Sonoma 14.5 (M1)
-
VRDave_Unity
Aug 08, 2024 01:35
We were able to reproduce the issue and find the problem. We will be patching the template with the adjustment, but it is an easy fix for those who need to be unblocked:
1. Navigate to Project Settings (Edit > Project Settings)
2. Click on the Quality section
3. Select the Ultra quality level at the top
4. Locate the Render Pipeline Asset field under the Rendering category
5. Click the asset selection button on the right
6. Select Standalone Balanced Preset from the list
7. Save the project (File > Save Project)
8. Build & Run
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Resolution Note (fix version 1.1.2):
We ended up finding an issue with some configuration options that are supported on Android platforms, but not supported on MacOS, specifically around using Native RenderPass with anti-aliasing, but without HDR or render features enabled. We are tracking another internal bug to address this as it pertains to Metal rendering. The MR Template has been updated to use a rendering profile that correctly renders by default on MacOS desktop builds.