Search Issue Tracker
Fixed
Fixed in 6000.6.0a8
Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.16f1
6000.4.8f1
6000.5.0b9
6000.6.0a5
Issue ID
UUM-142406
Regression
No
“Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open Project Auditor window
3. Click “Install Rules”
4. Click “Start Analysis” button
5. After analysis, select Code section
6. In Code > Filters > Assembly click on “Select” button
7. In Assemblies window click on kebab button and add Scene tab
8. When Scene tab is opened, click on Assemblies tab again
9. Observe the window
\\
Actual results: After reselecting “Assemblies” tab when Scene tab is active, “Assemblies” tab disappears
Expected results: After reselecting “Assemblies” tab when Scene tab is active, “Assemblies” tab is opened with the filter
\\
Reproducible with versions: 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
Not reproducible with versions: 6000.0.74f1 (Project Auditor is not available)
\\
Tested on (OS): macOS Tahoe 26.4.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12
Resolution Note:
Changed the selection window to display as a non-dockable auxiliary window (EditorWindow.ShowAuxWindow() instead of Show()), consistent with Unity's built-in pickers (Color Picker, Gradient Picker, Curve Editor). An auxiliary window cannot be docked or tabbed and auto-closes when it loses focus, so the reported failure is no longer possible. The previous hand-rolled OnLostFocus/Update-based close logic was removed.
Resolution Note (fix version 6000.6.0a8):
Changed the selection window to display as a non-dockable auxiliary window (EditorWindow.ShowAuxWindow() instead of Show()), consistent with Unity's built-in pickers (Color Picker, Gradient Picker, Curve Editor). An auxiliary window cannot be docked or tabbed and auto-closes when it loses focus, so the reported failure is no longer possible. The previous hand-rolled OnLostFocus/Update-based close logic was removed.